Welcome to the Nuke for Beginners tutorial series. Through this series you will discover not only how to approach working in Nuke, but a few of the common tasks and technique's matte painters will use Nuke for.
In the first modules of the course we cover the basic interface of Nuke, going over how to setup your nuke preferences, an overview of the interface and a basic understanding of how to get started. You will then learn how how to approach working in the software and we will cover the most useful and important nodes for a matte painter to know and understand.
As you progress through the series, we will cover a basic approach of adding depth to your matte paintings using card in Nuke. Ideally, you would use some basic 3D geometry to project onto which will help with accurate perception of depth, but as this is a beginner series, we keep things to simple projections on cards.
In the final stages of the series we will begin looking at how to track your own camera's in Nuke using the camera tracker node. This includes checking your alignment, refining the camera solve and finally doing some basic projections to check the alignment. We look at some more advanced technique's using camera projections and a tracked camera to extend or modify existing moving footage (plates). Finally, there is a quick video covering reformatting in Nuke as this is something matte painters will find themselves doing and it can easily trip up beginners.
So let's get started!
If you've not yet got a grasp on Nuke, this is series is for you. In it, you will learn the main elements of the Nuke interface, how to go about a first-time setup, using the main nodes and more.
Nuke is an incredibly powerful tool. You can create 3D camera tracks, particle systems, composite images and even create point clouds and 3D models.
Projecting on cards is a common technique used to add depth and life to a matte painting or concept art piece. Understanding this process will give you a solid foundation to explore more advanced projections!
Learn all about Camera tracking in Nuke. Stefan first steps through all the setting you need to know for the camera tracker node.
Camera projections are a key technique for Matte Painters to understand. The process involves "projecting" an image through a camera and onto 3D Geo. If there's a live-action plate shot, that is usually used as the projection camera...
Reformatting images to add overscan for paint work in Photoshop is a process every professional Matte Painter must know. It is an integral first step in a VFX Matte Painters workflow to extend a background, replace a sky or do any modification to a plate!